Gamification Education Trends: Game Elements that Promote the Success of Corporate Learning
The global gamification education market is expected to grow over the next few years. Various reports have fixed compound annual growth rates (CAGRs) between 20% and 36%.
Various trends flow every year. However, e-learning gamification is one of the evergreen trends. It is widely used in K-12, higher education and corporate e-learning sectors.
But why has learning gamification risen significantly in the corporate domain?
Benefits of gamification in corporate learning
Gamification when learning to assimilate scaffolding content. Integrating play elements into corporate learning will increase engagement, motivation and interest.
American poet, essayist and naturalist Diane Ackerman correctly said, “Play is our brain’s favorite way of learning.”
Game elements help you understand, understand and retain new information. The learners are highly receptive, have a positive mood and are mentally energised to absorb knowledge.
The game element accelerates the speed at which learners move from the proximal development zone (ZPD) to the actual development zone (ZAD). According to Russian psychologist Lev Vygotsky, the zone of proximal development is the gap between what learners can achieve on their own and what they can achieve with guidance.
Gamification makes learning a fun and satisfying experience. It promotes active and continuous learning, thereby promoting productivity.
Corporate e-learning course delivery efforts will result in higher returns. The skill gap is narrowing and organizations are better positioned to avoid market competition.
When knowledge is power, curiosity is muscle. – Daniel Laport
Curiosity encourages discovery, research and learning. Gamification stimulates curiosity because it includes challenges and interactive elements that promote exploration. E-learning gamification promotes healthy competition as learners are motivated to improve their performance. The game elements help learners complete an eLearning course of over 30 minutes without realizing the passage of time. No one is worried about the scope of attention.
Gamification and Game-Based Learning
What is gamification?
In eLearning, the terms game-based learning and gamification are often used, but they are different. Gamification during learning refers to the process of incorporating game elements into online training. These elements include scoring mechanisms, badges, awards, levels, and leaderboards. Game-based learning uses serious games to meet your learning goals and include game elements. Let’s explore these elements.
Game-based or gamification elements
The game elements turn learning into a challenge and rewarding experience. Here are some of them.
Points and Badges: Learners earn points or rewards to complete levels, tasks, knowledge checks, and assessments. This e-learning gamification element enhances motivation and advancement. Leaderboard: Leaderboards can be tracked and customized for each learner’s progress. Points and badges earned at any level, quiz, or other milestone will be displayed on the leaderboard. It induces a sense of accomplishment. Learners can see, compare and monitor peer scores, thereby promoting healthy competition. Levels and Progression: Gamification in learning may include levels. Learners can maintain their curiosity and engagement and unlock new assignments as they progress through the course. Time-based activities: Many learners find thrilling, time-based activities in e-learning gamification. This improves focus and decision-making skills. Activities such as identifying the following matches, correct options, etc. can add to the learner’s enthusiasm. Storytelling and storytelling: The real-world decision-making scenarios in eLearning courses allow learners to make choices. This will help them win awards, but more importantly, empower them by understanding whether something is right or wrong. It provides a highly interactive and personalized learning environment. Branching scenarios can also be created as video overlays. Simulation and role-playing provide a hands-on experience in a risk-free environment. Avatars and Personalization: Activities, scores and storytelling are not the only addition to gamerized quotients on their own. Select your favorite avatar to customize your learning experience and deepen your connections and motivation. Interactive Overlay: Your eLearning course can include quizzes, votes, and hotspots on existing images, videos, or documents. Quiz and participation may include points. The dialogue itself is rewarding.
Should I include all these elements?
A gamerized eLearning course does not need to include all the elements. Gamification comes in many levels or textures. At a basic level, you can add gamerized assessments, various interactions, or interactive overlays. There are only scenario-based e-learning courses. At advanced levels, branching scenarios and interactions can be converted into games with leaderboards, scores and various levels of unlocking. It all depends on the time of course delivery, learner profile, etc.
Best Gamification Examples in E-Learning
Let’s take a look at some example gamification of how a course incorporates different gaming elements to provide a unique and engaging learning experience.
Data Privacy
This course focuses on personal data and covers real instances of privacy invasions of personal data and its consequences. Sometimes DOs are essential to enhancing data security both in work and in everyday life.
Gaming elements: levels, scenarios, badges, points
Each level is built around learning goals and sewn together through a single character experiencing the situation in various scenarios. However, it is not that learners simply click.
Learners are on a mission to guide their characters, respond to situations, and unlock new challenges. Data privacy is personified. Learners must earn a badge to disable the threat.
This unique combination provides an interactive, mission-driven experience. By guiding characters through real-world scenarios, learners actively apply knowledge rather than passively consuming content. Earning badges to negate threats enhance learning through achievement and rewards. Scenarios are relevant. This course provides a high level of engagement and problem-solving skills related to data security principles.
Ethics at work
This course explores ethical and unethical behavior through a variety of activities.
Gaming elements: levels, scenarios, stars, achievement badges
This course explores ethical and unethical behavior through a variety of activities.
This course deviated from the traditional method of presenting the course, followed by formative evaluations. Learners are presented with a scenario-based quiz to reveal their learning. The learner will earn a star after completing each level and earn a merit badge upon completion of the course.
This eLearning Gamification strategy strengthens engagement by inverting traditional learning approaches. By starting with a scenario-based quiz, learners actively analyze ethical and unethical behaviors before receiving learning content, enhancing critical thinking and decision-making skills.
Gaming elements such as continuous rewards and real-world applications increase motivation and provide a sense of accomplishment and progress. This approach encourages deeper learning, understanding and retention of knowledge.
Mobile-related security awareness
This course focuses on mobile-related fraud and precautions.
Gaming elements: learning journey, scenario-based interactions
Different urban locations are used to attract learners in scenarios that stimulate different thoughts. Once the learners make decisions, they are recognized for their outcomes, followed by precautions. The scenario is so realistic that learners are immersed in this course until the end without the need for a level or score to maintain their curiosity.
Learners make decisions and see results immediately to gain a deeper understanding of critical thinking and real-world challenges. Realistic storytelling naturally drives engagement. This approach encourages active participation, improves decision-making skills, and enhances precautions in intuitive and impactful ways.
Your learning journey can include dice games, roadmap, locations, adventures, puzzles and more. The possibilities are endless.
Food Processing
This course focuses on food labeling according to local certification requirements.
Gaming elements: avatars, points, interactions
The selected avatar guides you through a variety of activities, and learners earn points with all the right actions.
Avatars not only guide learners, they also help create personalized, immersive learning experiences. Points and rewards strengthen positive behavior, strengthen motivation, and encourage active participation. A gamerized approach improves knowledge retention and decision-making skills. Interactive missions allow learners to continue to engage and invest in content.
Information Security
The Awareness Course focuses on protecting your computer from common attacks, preventing identity theft, and proper handling of confidential information. Covers risk identification, mitigation and best practices.
Gaming elements: levels, interactions
Content is presented through activities that learners perform as part of their mission. This mission will cruise at different levels and content will be presented as learners make decisions in different scenarios.
Interactive missions make learning more dynamic and fun. Decision making in various scenarios can help learners develop critical thinking and problem-solving skills. A practical approach improves knowledge retention, increases motivation and encourages active participation. Instant feedback enhances learning and promotes a sense of accomplishment and progress.
Cybersecurity
When gamification meets virtual reality (VR).
This course provides an attractive overview of essential cybersecurity concepts through an interactive, VR-based experience. Learners explore scenarios related to threat detection, data protection, and risk management in a controlled environment. Designed for rapid and impactful learning, it provides participants with a basic understanding of cybersecurity principles and application in real-world situations.
Gaming elements: VR, levels, scenarios
The 360-degree image simulates the real environment. The content is presented in an interesting way. Additionally, learners must answer questions correctly to obtain access cards to the next level.
This eLearning Gamification strategy creates an immersive learning experience and makes content more engaging and accessible. The captivating interactive format promotes exploration and deeper understanding. Quiz and levels add elements of challenge and motivation to enhance knowledge retention. This approach improves critical thinking and problem-solving skills. Learners will also be actively involved and ensure a rewarding and memorable learning journey.
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Conclusion
We looked at six examples of gamification that highlighted how content can be presented in different ways using different gamerization elements. The various combinations and permutations of gaming elements can make your e-learning course captivating and rewarding.
When gamification and training come together, that’s an advantage for businesses. Companies are ahead of the competition and are ready for the future through the Treasury of dynamic skillsets.
Finding the right e-learning gamification strategy for your target audience is an adventure. We explore them to help you reach your learning outcomes. At Tesseract Learning, our learning and visual architects are constantly challenging their approach to design, develop and deliver effective L&D programs. Please contact us to learn more about our products and services, and how we can help you.
Tesseract Learning Pvt Ltd
Tesseract Learning works with global organizations to improve employee performance through a variety of digital learning solutions. Solutions include e-learning, mobile learning, microlearning, game-based learning, AR/VR, adaptive learning, and more.