Active e-learning for our classroom
As digital classrooms become more common in the US education system, teachers need to improve their e-learning experience to better serve their student population. Learning how to encourage active screen time can create better e-learning opportunities. Identify the differences between active and passive e-learning, develop solutions, hone your digital classroom strategy, and craft truly engaging experiences that move beyond clicks.
Differences in e-learning screen time between active and passive
Digital learning modules may match traditional lesson plans, but do not attract students meaningfully. Levels of interaction, cognitive involvement, and ongoing learning outcomes determine whether the e-learning setting is successful. Understanding the difference between active screen times and passive is the first step to increasing student engagement.
active
Active online learning will keep students’ attention and push them to think critically about what they are seeing. Your educational games and quizzes will keep their focus. Researchers measure student engagement based on how students are involved and how students of interest appear [1] A high engagement score during lessons means that students will not get bored because the e-learning module is attracted enough. Passive
Passive learning can be helpful, but it may not be the best option in an online setting. Students learn passively by listening to videos and watching the teacher’s stories. Young people can absorb information like that, but that may not be of much help on a computer or tablet. They may miss important details if their minds wander, or if they stop logging in due to learning activities that do not feel educational.
It is important to note how passive screen time affects language development. Too much passive learning will prevent students from practicing the necessary communication skills in an active setting. Relying on both forms of education is important for children developing their primary language.
How early learners experience both types of engagement
Early elementary school students encounter passive and aggressive learning styles in all school settings. They are more active during educational games and passive while listening to teacher readings. The e-learning environment offers similar opportunities. Designers should focus on active engagement strategies to inspire students while sitting in front of screens for a long period of time.
Educational professionals and e-learning designers also need to be proactive in engaging students to maximize the benefits of screen time. Experts recommend that children under the age of 12 get an hour of screen time each day [2]not a realistic limitation for virtual students. However, by continuing to be involved in digital activity, you can improve your brain’s expanded screen time.
E-Learning Design Strategies to Increase Active Learning
Keep these popular eLearning design strategies in mind when creating learning opportunities for young students. By prioritizing active engagement, you can focus on the education module.
1. Interactive games
According to the survey, over 90% of children aged 2 and older play video games. Early learners may be more excited about active learning opportunities that reflect video games’ interests. Create educational games that award badges to children, compare scores on the leaderboard, and bring in other rewards to enhance in-game abilities. They compete to win while absorbing the educational content they need to pass the year-end test.
2. simulation
Young students can also learn valuable information through simulations. As the characters interact, choose their dialogue and answer questions, the kids focus on the lesson. When simulations are created with active student participation in mind, they may integrate creative expression with immersive lessons.
3. Joint digital projects
Peer collaboration engages in child communication and social skills [3]otherwise, it may not be refined through individual e-learning modules. Consider increasing opportunities for group projects and tasks to help children hone those skills.
Students will learn to talk to classmates, cooperate with ideas, and delegate responsibility in projects that incorporate the eRAREARNING module into the lesson structure. When studying how passive screen time affects language development, think of active team projects as a solution that delays interpersonal skills.
4. Adaptation quiz
Anyone can answer quiz questions, get their grades after a few days and identify the incorrect answer. The time between taking the quiz and regaining grades gives children the opportunity to forget what they answered first. The adaptive eLearning Quiz provides real-time feedback after each question. Students will have the opportunity to learn what they made a mistake and try again soon. Lessons may be more beneficial for younger learners if they incorporate a quiz suitable for the mini.
5. Various digital tools
Lessons that attract young people’s creativity can be useful in any classroom. Creative Arts strengthens student overall engagement [4] By linking them with cognitive, social and emotional skills. E-learning designers can replicate these results in digital classroom opportunities, such as drawing toolboxes. If students sketch scenes or color photos that match the lesson goals, they will remain active learners and strengthen those skills.
6. The evolving learning path
E-learning opportunities can grow along with each student’s academic needs. Advanced learners will be able to take personalized lessons in adaptive digital classrooms. Designing lessons adapted to each youth’s abilities ensures better accessibility and inclusiveness in primary schools. Lessons with AI can be valuable tools and AI will learn in real time with students, making evolving learning paths a more general part of the curriculum.
Parental involvement in e-learning activities
Parents are usually not present while the child attends school in person, but they can become part of the child’s e-learning experience. They reinforce the child’s focus at home between virtual lessons and homework. You can make it part of each student’s screen time by adding a discussion prompt for the Co-Play Module with Parents.
When the eLearning Designer adds parent-friendly resources, such as automatically generated progress emails, parents can receive repeated progress reports. Whether you have enough time to attend a child’s virtual lesson or minimal time to support your homework, you will feel a part of your student’s development.
It is important to understand the importance of parental involvement and guidance in supporting active screen times. Parents may accidentally distract their children and distract them during homework time, or may underestimate virtual learning opportunities if not part of the process. Adding simple programs such as progress reports and parent-focused activities solves that challenge.
Enhance US classrooms with an active screen time strategy
Discovering the difference between passive and active screen times makes creating attractive modules easier. Place young people on their toes with interactive games, adaptive quizzes and online group work. If parents become part of virtual instruction, lessons will better support young learners in online and in private classroom settings.
References:
[1] The impact of online learning on student performance and engagement: a systematic review
[2] Tips for reducing screen time for kids
[3] Improving collaboration among young children in early educational settings: A systematic review
[4] The impact of creative arts on student engagement and learning.